Magic: The Gathering Drive to Work Podcast
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Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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1316 vipindi#1316: Mirrodin Besieged
This podcast is another in my quest to record a podcast about every Magic expansion. This time, I talk about Mirrodin Besieged, the second set in the...
#1315: Evasion
In this podcast, I talk about a core element of every design: making sure your creatures can get through and help the game end.
#1314: BroadwayCon 2026
Every year, my oldest daughter Rachel and I attend BroadwayCon, a convention dedicated to Broadway, and each year I make a podcast about it, taking al...
#1313: Lorwyn Eclipsed Play Design with Jadine Klomparens
In this podcast, I sit down with Jadine Klomparens, the play design lead for Lorwyn Eclipsed, to talk about how the set was structured and balanced.
#1312: Kai Budde
I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to overlap wi...
#1311: Lorwyn Eclipsed Creative with Neale LaPlante Johnson
In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of Lorwyn Eclipsed, to talk all about the worldbuilding for the set.
#1310: Color Matters
In this podcast, I talk about a big theme from Lorwyn Eclipsed called "color matters."
#1309: Subgames
In this podcast, I talk about a very narrow type of design: Magic cards that interrupt the game and initiate a subgame.
#1308: Lorwyn Eclipsed Vision Design
In this podcast, I talk all about the vision design for Lorwyn Eclipsed.
#1307: Why Blocks Aren't Returning
A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to h...
#1306: Subjectivity in Design
Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic design.
#1304: Upkeep
In this podcast, I call the upkeep step the appendix of Magic. Why? Listen in as I talk all about the origin and history of upkeep.
#1303: Conflux
In this podcast, I talk about the second set of the Shards of Alara block, Conflux.
#1302: 30 Years, Part 4
This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is ba...
#1301: Resources
There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic.
#1300: 30 Years, Part 3
This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This...
#1299: Color Pie Evolution
In this episode, I talk about how the color pie has evolved over the last three decades.
#1298: 30 Years, Part 2
This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995....
#1297: Commander Design with Melissa DeTora
In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.
#1296: 30 Years, Part 1
This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995....
#1295: Eventide
In this podcast, I talk all about the design of the fourth set in the Lorwyn-Shadowmoor block, Eventide.
#1294: Moxen and Lotuses
In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to Limited Edition (Alpha)'s Mo...
#1293: Avatar: The Last Airbender with Chris Mooney
In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of Magic: The Gathering® | Avatar: The Last Airbender™.
#1292: Designing for a Format
This episode talks about why it's good for R&D to design around a format you play.
#1290: Persistence
Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.
#1289: Lessons Learned – Murders at Karlov Manor
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This...
#1288: Hybrid in Commander
When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander....
#1287: New York Comic Con 2025
I just returned from New York Comic Con. This podcast talks all about it.
#1285: Top 20 Most Influential Expansions, Part 3
This is part three of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
#1284: Top 20 Most Influential Expansions, Part 2
This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
#1283: Top 20 Most Influential Expansions, Part 1
This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
#1282: MagicCon Atlanta 2025
I just got back from MagicCon: Atlanta, and in this podcast, I talk all about it.
#1281: Early One-Drop Creatures
This podcast is a look back at the early creatures that only cost one mana.
#1280: MagicCon Prep
In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).
#1279: Saviors of Kamigawa
This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Savi...
#1278: History of Blocks
In this podcast, I talk about the times we returned to settings that we'd already visited.
#1277: Betrayers of Kamigawa
This podcast is another in my quest to cover every Magic expansion.